Vagrant story gameshark codes12/25/2022 Like Class and Affinity of the weapon and Accessories, both DP and PP are divided by four hundred and then multiplied by the weapon's Strength. Phantom Points (PP), conversely, represent a life energy absorbed by the weapon the more kills they get, the more damage they do. Staves are different: they can add up to 30 to Intelligence, which is comparable to the Strength bonuses added by other Blades.ĭamage Points and Phantom Points See Damage Points and Phantom Pointsĭamage Points (DP) represent wear and tear on weapons the less they have, the less damage they do. Range varies quite a bit between blade types, and to a much lesser extent, between different Tiers.ĮXCEPT FOR STAVES, Blades never add Intelligence to weapons, nor do they subtract it - Intelligence is always 0. These bonuses vary a little between Blade types. Strength and Risk bonuses, and Agility deficits, vary between different Tiers of the same Blades. If it does not, then an enchantment is not sufficient (it adds roughly 60 of that element), so pick another enemy. This can be additionally finessed by casting elemental armor Enchantments on an enemy, which should instantly make them a temporary source of that elemental type. There is no need to wait for the enchantment to wear off. The Affinity of weapons can be raised quite handily by Enchanter Spells like Luft Fusion. There is a way to raise weapons that is sort of similar to this, but in many ways different (including being very time-consuming): Break Arts. The other is Area of Effect damage spells, which can raise armor Affinities. Armor can be raised with Sit and Get Hit but to replace this, there are Dummies. The most significant one is that Weapons require one less category to be raised, with a constant Class specification rather than a raisable value. Weapons have every advantage over armor in raising Affinities and Classes other than two. Mage Staves have some interesting Break Arts, including the ability to reduce RISK. There is no equivalent of an early Material type that is better at magic, but instead a weapon design, the mage Staff. They ascend in their degree of attack strength. Weapons have a variable number of grades, or Tiers, the number depending on the Design. Note that Footman's Mace is properly listed as both a Mace and a Great Mace there are two types with the same name, here called S and L for Short/Small and Long/Large. Weapons are made up of a haft or hilt called a Grip, and a heavy and/or sharp and/or pointed damaging structure, the Blade. The individual weapons within that category are arranged by Attack (STR), from weakest to strongest. Weapons found in Vagrant Story fall into one of seven categories, each with a section here, in alphabetical order.
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